Are you ready to learn how to create your own AR filter in just 15 minutes or less? In this project, Favour Oshiokhale shows how to create an AR filter using SparkAR for those that have no experience whatsoever. The video demonstrates the entire process from start to finish, including how to set up the workspace, choose and customize assets, and test and publish the filter. The goal of the project is to showcase the ease of creating AR filters and inspire others to give it a try. By providing a comprehensive and engaging learning experience, the project aims to help viewers develop their own AR skills and create unique AR experiences.
Ever heard of a student piloting a plane to complete their course homework? In the field of aviation, VR is being explored as a potential tool for pilot training. Jason Lu's DIGM 4397 project is an example of this, as he recorded himself piloting a plane around Houston and compared the experience to a VR flight simulator. By doing this, he is trying to determine if some of the training required to obtain a pilot's certification can be done in a virtual environment and whether or not it is a valuable tool for future pilots.
Emilly Frausto’s Virtual Portfolio is a VR-capable virtual gallery created using Spatial, a virtual space designer. The portfolio space leads users through different wings and rooms within the gallery that are organized by year, featuring Emilly’s favorite student projects created as part of the DIGM program. The purpose of the project was to show how various media formats (both 2d and 3d) could co-exist in a virtual space and can be elevated through VR’s ability to draw the user's focus completely into one experience. Users are encouraged to leave comments on projects via sticky note and use the voice and video channels to interact with others visiting the gallery. The room can be accessed by anyone with the link or through spatial search bar and can be accessed via web app, iOS app, and VR.
AR chatbots can be crucial for e-commerce platforms. Many e-commerce platforms have chatbots, but the users/consumers are not that interactive with them because of their "robotic" features. The users/consumers feel limited by them as they do not always give proper answers or may take a long time to respond. In this video, Rubayet Hridi, UH Digital Media student, explains how the users/consumers can have a friendly interaction with the human-looking AR chatbots because the chatbot’s conversational style will be more like the humans. In there the users/consumers can ask any questions related to their purchasing and the chatbot will respond to them in a friendly casual tone. To do this project, Rubayet used Halo AR and Replika, and got some help from fellow classmates as well.